Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. I did put them in the walkthrough in text form, so look at the list! This item has been added to your Favorites. Created by. Damon Offline. Category: Walkthroughs. Languages: English. Guide Index. Doom 3 Campaign: Part 1.
Doom 3 Campaign: Part 2. Doom 3 Campaign: Part 3. Doom 3 Campaign: Part 4. Doom 3 Campaign: Part 5. Doom 3 Campaign: Part 6. Doom 3 Campaign: Part 7. Doom 3 Campaign: Part 8. Doom 3 Campaign: Part 9. Resurrection of Evil Campaign: Part 1.
Resurrection of Evil Campaign: Part 2. Three seekers hover around the guardian. In order to inflict damage on the guardian, you must kill all three seekers. When you do, the guardian remains in place and a blue orb appears above him. During this time, the guardian creates more seekers. But most importantly, the guardian is vulnerable to your attack. So defeat the seekers using the plasma gun it's the most accurate and fast firing weapon for the job.
When all seekers die, turn toward the guardian and blast the blue orb with rockets, the BFG, or the plasma. Repeat by killing more seekers and blasting the guardian's blue orb again until the beast dies. You reach a circular area where the battle against Doom 3's final boss, the cyberdemon, begins. Take advantage of the circular area by constantly moving.
Just back pedal and watch the cyberdemon follow. Stay well away from this monstrosity. Keep him slightly out of the line of fire for most of the battle so you don't suffer the massive blast of his rocket projectiles. You'll need to use the soul cube to take him out.
As you back pedal around the area, watch out for maggots and imps that emerge from the fiery center. Keep moving backward and switch to the machine gun to defeat your pursuers. The main tactic is keeping your distance and constantly moving backward around the circular path.
The cyberdemon will follow you. Keep enough distance between you and the demon so you can slide along the center edge and take cover against the cyberdemon's projectiles. Defeat the cyberdemon to complete the game. Step on the red square to be scanned. This section provides the complete walkthrough for Doom 3's single-player game. Here you'll find solutions for every objective and locations of weapons including hidden weaponry , PDAs, and ammo and armor caches.
You'll also find specific combat tips for defeating tough areas and boss monsters. Disembark the drop ship into the hanger. You can talk to R. Cooper if you wish; he ushers you toward reception. Caseon up ahead isn't too thrilled with Mars and warns you to watch your back if you plan to stick around. Move through the door and into the checkpoint. Stand on the red square and be scanned.
After the scan, move into the departure lounge. Receive your personal data assistant from reception. Check out the information kiosk if you wish. Nothing much you can do here just yet. Follow the arrows toward reception; it's through the door straight ahead. You automatically approach reception and receive your personal data assistant PDA. For an Easter egg, read the monitor of the guy typing Explore the kitchen if you want. There's a. Note the information kiosk in the room. Now that you possess a PDA you can download information from these kiosks.
Return to the previous room and download an email from the kiosk there as well. Search the desk behind reception for a video disk. Exit reception up the catwalk in the back. Speak with A. Chang as you move along toward the door marked Monorail Station. You're now in the central access. There's a guard posted near a door to your right; can't go there yet. Instead, continue straight down the hall across from your start position. Speak with the guy exiting the bathroom and explore inside if you wish.
Continue straight into the kitchen area. He reveals a code to access his toolsstorage locker near maintenance elevator. Return to the hall and enter the door on the right into the marine command access.
Explore the area some info to download and repair guys to annoy before moving through the door into marine command. A marine ahead points the way into HQ.
Proceed to the right and find the door up ahead. Speak with the nearby marines if you want then enter headquarters, which completes your objective and initiates another. Objectives: Locate maintenance entrance. Follow the sentry bot to the elevator that leads to the lower maintenance levels.
Follow the sentry bot to its destination. Approach the sentry bot. Stick close and just follow him to your objective. It'll backtrack to near the level's start position and usher you into maintenance. Find the storage locker down below. Use the codefrom your stolen PDA to find ammo inside. Enter and use the elevator. Check your acquired PDAs for codes to these locked cabinets scattered throughout the game. The Mars City sublevel was one of the first multi-purpose installations built on Mars.
Housing storage, environmental systems, localized energy production, communications arrays, and rudimentary research systems, the aging facility is vital to keeping mars city operational. Walk forward and speak with security. Walk to the right and grab armor and weaponry before continuing onward. Objective: Reach old comm. Make your way to the old communications building. The missing scientist was last seen heading that way.
Look in this alcove for a PDA and a storage cabinet. Move into the underground junction. Follow the catwalk down the stairs and toward energy stabilization. Find C. Rodgers behind some crates down the next staircase. He seems to have some intriguing information regarding the scientist but won't divulge. Look under the stairs for some armor shards before going through the door marked convergence chamber. Follow the only path toward the next door marked convergence chamber two.
Speak with anyone you wish and be sure to check a room just to the left of the door into convergence chamber two. Open the locker for ammo and armor. Listen to the audio file in your new PDA. You can't survive for long on Mars' surface. Watch your oxygen meter in the bottom corner and grab oxygen tanks to replenish your supply. Maneuver through the next chamber and listen to the conversation up ahead. Proceed toward the door on the left.
Before entering, drop down into a niche along the right wall and find armor. Go through the door and speak with I. Enter the maintenance area on the left. As you move inside, the lights switch off. Activate your flashlight and proceed. Enter the underground garage. Speak with M. He describes your trek to the comm. Grab some ammo off the crate nearby then use the button to the marine's left to cycle the airlock. Maneuver out onto the surface. This quickly depletes your oxygen so scamper quickly across the catwalk to the far airlock you'll pick up an air canister along the way that replenishes some of your oxygen.
Activate and enter the airlock. Gather as many supplies as possible Search the shelves on the right for armor leap onto the crate behind the shelf to reach the goods. Enter the lift and proceed to level two, communications. You're now in the old comm. Maneuver around to the far door to initiate the cut scene.
You've located the scientist. Then all hell breaks loose. Shoot the scientist then face the door behind you. Another possessed guard attacks. Gather the ammo and health from the room. Be sure to use the monitor on the console for an optional video.
Exit through the door the guard arrived from. Objective: Back to security checkpoint. Make your way back to the security checkpoint. From there you can take the elevator back up to mars city. Blast another zombie around the next hall. Drop down toward the elevator and get inside. Proceed to surface access. Exit the elevator once you've reached the destination. You're back in the initial room of the communications station. The lights pop off.
Proceed to the airlock. Open it and return across the surface to the next airlock mention the armor and ammo side trip to the left. These zombies don't put up much of a fight.
Just don't let them get close. The airlock gets stuck open on the other side; you spot a zombie moving by. Exit and take him down with your pistol. Move up to the left side of the room. Be ready to take out a maintenance worker fully zombie now on the other side of the door. Leap up the staircase and ascend. Go through door at the top. A zombie ascends a ladder ahead of you.
Take him out then use the console on the left to extend the service bridge. Be ready to take out a guard hiding in an alcove to the right ahead of you. Go into energy processing. Take out another guard from long-range then a second that crawls from a hole near the console in the left corner. Locate a PDA on this computer console. Read his emails and listen to the audio logs. There's also some hidden ammo, health, and armor in the room. Push a crate to the right side of the console and jump up into the alcove.
Also look in a niche at the top of the curved pipe. Open the security door into the next area. A zombie patrols the top floor and another hides in a corner in a right alcove ahead of you. Grab the items there before using the door on the left. Enter the EP aerobic stabilizer room. Go down to the right and find the shotgun and some armor. Be ready though; it's a trap. When you grab the weapon, the floor lowers and three zombies appear.
Blast them. Snag more items in the corner and find even more across the room in the lit corner. Exit through the next hallway and into the EP control unit. A new weapon! Find a shotgun and some armor in this alcove. Grab ammo and armor from the right. Cross the room and be ready to combat a trio of zombies up the stairs to the left. Before exiting, drop down under the stairs and find some shells and health. Advance slowly down the next hall until you hear the door open.
Turn around and find a zombie about to ambush you. Kill him and check his alcove for shells. Kill a second zombie now behind you then search the storage shelves for ammo. There's also a health station in the right corner. Move through the door and enter the door on the right. Meet your first Doom 3 imp. A close-range shotgun blast is enough to finish him off. When you do, an imp appears. Blast him while dodging his projectiles.
Don't let him get close! The shotgun is your best weapon in this situation. Continue through processing and face another imp followed by a zombie. Return to the health station if necessary. The next room contains a zombie in the corner ahead of you. He'll pop out as you enter near the med kit; an imp appears behind you as well.
Search the alcove where the zombie stood for shells. Enter energy delivery. You're overlooking the bridge extended earlier. Go to the left and through the door. Explosive barrels are your ally. Detonate explosives to create blasts that can damage or kill nearby enemies. There's a half-full health station to the left. As you move ahead and toward the corner, an imp busts out of the wall. Back off and blast him with the shotgun. Take down a zombie before going through the door in the right corner.
Go left along the catwalk into convergence chamber two. Cross convergence chamber two to the far door. Ready the shotgun. As the door opens, blast the imp that leaps at you.
Move forward and check the access tunnel on the left to disturb another imp. Cross the room to convergence chamber one. As you move through, don't get too startled by the slumped corpse. In the next room, beware of the imp that pops out from under the stairs.
Open the door at the top. When the imp appears ahead of you, shoot the red barrel to cause an explosion--killing the imp. Use the computer console to unlock the security checkpoint. Ascend to the top of these catwalks and move toward the unlocked door. Battle another imp. Enter the security office with shotgun armed to defeat the guard on console in the left corner. Use the health station and gather the items from the room. Use the computer on the other side to unlock the checkpoint.
Ready your pistol and exit. Another shotgun guard waits outside; he's far away so the pistol performs better at this distance. Eliminate him, gather dropped ammo, and then enter the checkpoint to the left. Cautiously move inside until the imp drops down. Defeat him then enter the lift and use the controls. Pick up the PDA off of the desk. Mars City is the gateway to all of Union Aerospace's Mars base. All arriving personnel are processed here before moving to their assigned posts.
Mars City houses the primary marine operations control room as well as the main administrator's office. Objective: Marine Comm.
Return to the command Message Center for a status update from Sergeant Kelly. Beware of a guard behind the crate ahead. Approach the ladder in the left corner; a friend from above lowers it. Climb the ladder and speak with R. Crawl into the vent shaft and grab the armor. Wait for the pipes to bust then continue through.
Drop down the other side. Explore the infirmary and nearby rooms for supplies and a PDA. Enter the manifest control office and scurry to the right corner and turn around to defeat the zombies in the room. Duck under the flames to grab the armor. Approach the exit door. Spot the guard entering from the door on the right. Back into the corner and wait for him to enter the doorway. Kill him! Another guard enters from the door on the right--defeat him and grab the machinegun.
Check the door on the far left for a new objective. Return to the opposite door and move through. You're inside reception processing. Grab the ACO card from the desk. Return to the locked door and use the ACO card. Enter the conference room and defeat the two pistol guards. Exit through the door on the left. Move into sec ops processing--the lights go out, which cues the zombies.
Beware of one behind you. Back up to take on the two ahead but remember there's a third behind you. Search the left corner for armor and ammo but beware of more zombies near here. The path to the right leads into security operations, where you'll encounter a couple guards and find some armor and health.
Return to the previous room and the opposite exit door. Kill the zombie to the left in this junction hallway then enter the infirmary access on the right. Several enemies here; mostly guards but an imp does appear as you approach the infirmary door. Also beware of the bloated zombie behind you search his alcove for armor shards. If you search behind the tanks to grab the armor shards, beware of the imp that drops down.
Reach this console and you'll receive a video uplink. Check the room across from the infirmary for some machinegun ammo. The logs reveal the code to the storage locker inside the room Grab the supplies inside and exit. Eliminate the crazed patient and two subsequent guards. Search the room then exit out the far side. Take the path to the right and kill another zombie ahead. Approach the console on the right to receive a video uplink.
Objective: Alpha Labs Administration. Join up with Bravo Team in Alpha Labs. Go through Administration for entry into the Alpha Labs Sector. Thorough exploration reveals a PDA by this corpse.
Return to the hall and go left. A couple machinegun guards approach. Hide behind the corner and ambush them. You can return to the infirmary area for health. Also go ahead and duck around the fire for items. In it is the weapons storage code for Marine Command: Move down the unexplored hallway and open the door into marine command access.
Kill the guard inside. Search the left corner for health and a zombie then move into the next hall. Several guards await you here. Hide behind corners and wait for them to pounce so you can blast them at close range with your shotgun. Explore the kitchen for ammo and more zombies. Enter the bathroom for a good scare but beware of the imp that appears at the entrance. Grab some armor and health before exiting.
Follow the quite powerful sentry bot as it rips through enemies. In the next area you'll encounter a sentry bot. Follow it through the subsequent rooms and halls. It'll handle many enemies for you; assist the bot.
Gather discarded ammo as the bot leads you into the ACO lift junction. Before using the lift, find a vent entrance in the right corner of the room. Follow it to a ladder and up to the room's balcony overlook. Return down and use the lift. The Administration Facility is the corporate presence on Mars. Union Aerospace executives located in the upper level offices are responsible for all local and interplanetary administrative tasks.
The facility also houses data archives and a global network access station. Exit the elevator and watch the cut scene. Beware of the zombie and guard on the left side of the lobby. Walk behind the desk and watch the video screen and grab the med kit off of the console.
Also there's some armor and ammo in the dark corners on the left side of the room. Enter the door marked Alpha Labs. Kill the imp and a couple machinegun guards ahead.
Back up and tackle the imp first then lure the guards toward a corner to blast them up close with the shotgun. Imps have a way of appearing behind you. Be ready to turn around when you hear their sound. Go inside the room on the right. Grab the PDA off of the desk but beware of the zombie behind you.
Alan Dorweiler's PDA has some emails; one includes a storage code: Another includes a web address: www. There's also a video disk on the table. It's the same intro as you watched in the lobby. Open the storage cabinet with the code and grab armor and grenades. Search corners for more armor and ammo and use the health station before leaving.
Proceed to the next door marked Alpha Labs search a dark corner on the right for armor. Ready your shotgun and open the door. An imp pounces immediately. Move down the hall and beware of another imp in a lab on the left side. Jump through the broken glass and search the room for grenades, ammo, and health. Move into the adjacent room and speak with the wounded marine. Try to use the door panel and receive a new objective. Clicking on this panel triggers the dramatic arrival of a new monster.
Objective: Obtain Security Clearance. Retrace your steps back to the administration lobby. You'll face an imp along the way then two more in the lobby. Move into the passage opened by the imps. Face two more imps. Back out and don't face them all at once. Go through the hall and to the door on the right. A guard waits on the other side so be ready. Enter the office ahead of you for ammo. Beware of the imp that appears behind you. Move through the hall and kill the guard.
Approach the door into the data library. Move into the office on the right and use the console--which triggers the arrival of the demon. It attempts to bust open the door; when it fails, it moves on to the glass.
When it bursts into the room, defeat it. Avoid standing in front of it. Strafe around the creature and fire your machinegun or shotgun. An imp appears outside as well. Eliminate it. To get the code to this locker cabinet, you'll have to visit Martian Buddy's online site. Here's the Martian Buddy website. Note the code at the bottom. Enter the door marked executive offices. Turn the corner and defeat the demon and guard. Quickly turn around to spot the imp. Gather the ammo and armor from their location.
Move to the right and find a PDA on the desk near a storage locker. He received a box from them. Find the code online at www. Open the cabinet using the code: Unfortunately, the BFG projectiles constantly emit secondary energy beams which deal continuous damage to the player for as long as they are in the BFG projectile's line-of-sight.
It is arguably best to use small weaponry like the Chaingun or the Machine Gun to destroy the BFG shots, since the player takes more damage the longer each BFG projectile is active; furthermore, disrupting the projectile soon enough should also catch Sabaoth in the ensuing explosion.
The best strategy to take down Sabaoth is to launch the Soul Cube once you start the fight. There are plenty of enemies earlier in the level that you can use to power the Cube, but leave it charged and unused for some time before you meet Sarge.
Hide behind the four pillars in the corners of Sarge's square to shield yourself from his BFG shots, so long as they aren't arcing. You can then take him down quickly by using powerful weapons like the Rocket Launcher, Chaingun, or Plasma Gun to finish him off after that. The chainsaw is also effective if you duck under his tank section of his body while strafing right.
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